Supports any type of regular and unstructured Mesh

  • Structured mesh: Cartesian, regular, irregular.
  • Unstructured volume mesh: polyhedral, tetrahedron, hexahedron, pyramid, and wedge

  • MeshViz XLM:

  • Polygonal surfaces mesh: triangle, quadrangle, and polygonal
  • Unstructured IJK mesh compatible with Reservoir Simulation
  • Structured meshes with faults
  • Any type of mesh defined by the Advanced Virtual Programming Interface


  • MeshViz XLM is available for C++ only through a separate license. MeshViz XLM expands most of MeshViz capabilities by providing an Advanced Virtual Programming Interface (AVPI), that does not require to copy the mesh in memory , and that allows support of user-defined types of mesh.

    High-level Data Mapping

  • Isosurface, Mesh Skin (Hull)
  • Arbitrary cut plane, Logical slices
  • Cross-sections and cross-contours, Annotated contouring lines
  • Mesh limits and mesh edges
  • 3D wireframe skeletons
  • Stream lines, Isoline, Highly optimized probing tools
  • Any number of scalar or vector datasets attached to mesh points or cells
  • Undefined values, dead cells, and cell filtering support
  • Colored Surface, Isolines, streamlines,...
  • Advanced data-to-color mapping techniques
  • Advanced Mesh Extraction (with MeshViz XLM)

  • From a volume mesh interface, extraction of new mesh representing a specific feature (isosurface, skin, logical slice,...)
  • The new mesh is returned as an abstract interface and can be used as input of any other extract
  • Parallelized extraction
  • Full access to advanced feature extraction methods


  • MeshViz XLM is available for C++ only through a separate license. MeshViz XLM expands most of MeshViz capabilities by providing an Advanced Virtual Programming Interface (AVPI), that does not require to copy the mesh in memory , and that allows support of user-defined types of mesh.

    Wide Range of Charting Types

  • 2D/3D Cartesian, angular, polar, or time axes
  • 2D/3D linear, logarithmic, or generalized multi-axis system
  • 2D/3D linear, stair, spline, histogram, or raised points curve
  • Legends
  • Statistical representations: single and multiple histograms, or 2D/3D pie chart
  • High/low/close charts, error curves, or point field bars
  • 2D/3D generalized primitives: parallelograms, circles, circle arcs, arrows, labels, or markers