Supports any type of regular and unstructured Mesh
Structured mesh: Cartesian, regular, irregular.
Unstructured volume mesh: polyhedral, tetrahedron, hexahedron, pyramid, and wedge
MeshViz XLM:
Polygonal surfaces mesh: triangle, quadrangle, and polygonal
Unstructured IJK mesh compatible with Reservoir Simulation
Structured meshes with faults
Any type of mesh defined by the Advanced Virtual Programming Interface
MeshViz XLM is available for C++ only through a separate license. MeshViz XLM
expands most of MeshViz capabilities by providing an Advanced Virtual Programming
Interface (AVPI), that does not require to copy the mesh in memory ,
and that allows support of user-defined types of mesh.
High-level Data Mapping
Isosurface, Mesh Skin (Hull)
Arbitrary cut plane, Logical slices
Cross-sections and cross-contours, Annotated contouring lines
Mesh limits and mesh edges
3D wireframe skeletons
Stream lines, Isoline, Highly optimized probing tools
Any number of scalar or vector datasets attached to mesh points or cells
Undefined values, dead cells, and cell filtering support
Colored Surface, Isolines, streamlines,...
Advanced data-to-color mapping techniques
Advanced Mesh Extraction (with MeshViz XLM)
From a volume mesh interface, extraction of new mesh representing a specific feature (isosurface, skin, logical slice,...)
The new mesh is returned as an abstract interface and can be used as input of any other extract
Parallelized extraction
Full access to advanced feature extraction methods
MeshViz XLM is available for C++ only through a separate license. MeshViz XLM
expands most of MeshViz capabilities by providing an Advanced Virtual Programming
Interface (AVPI), that does not require to copy the mesh in memory ,
and that allows support of user-defined types of mesh.
Wide Range of Charting Types
2D/3D Cartesian, angular, polar, or time axes
2D/3D linear, logarithmic, or generalized multi-axis system
2D/3D linear, stair, spline, histogram, or raised points curve
Legends
Statistical representations: single and multiple histograms, or 2D/3D pie chart
High/low/close charts, error curves, or point field bars
2D/3D generalized primitives: parallelograms, circles, circle arcs, arrows, labels, or markers